So someone’s come up with a nifty way of relating the Meyers-Briggs personality test to gaming. I thought I’d look it over and see how I fit.
I know I’m an INFP in real life, pretty strongly in all cases; I think my lowest percentage, the last time I took the test, was 64%. (I am not going to link to a MB test–anyone with even elementary Google-fu should be able to find one.) What about in gaming?
I/E: Introverts are those that approach a game primarily through their character. Extroverts are those who approach the game primarily through the world, setting, or situation. If you want to play in the world of Wheel of Time, you’re going the E road. If you want to play a farmer who grows into a great leader, in whatever setting, you’re going the I road.
I’m gonna say I’m I here. While I have been known to be drawn into a cool setting, it’s usually because I’m interested in the kinds of characters one can play there, rather than because I want to explore the setting itself.
N/S: Intuitives are basically No-Mythers, and Sensers are big Mythers. If you want the game to focus on tangible, repeatable, discrete elements you’re walking the road of S. If you’re more interested in the concepts, themes, and abstracts of the game then you are embarking on the path of N.
I’m not, honestly, certain what this one means, but I think I’m an N. Not a very strong preference, though.
T/F: This one changes very little between standard and game. If you think your way through game, want to focus on the logic, an intellectual appreciation, then you are on the Tower of T. If, otoh, you want game to be about feeling you way through, focusing on the emotionality, and having a gut level appreciation of game then you’re on the ship of F.
F, all the way. I like logic and it’s fun to see how everything fits together, but I like emotion more, and I want to be involved with things.
J/P: Mo and I called this one Pressure (J) and Flow (P). Judging gamers want to hit it and quit it, they want discrete goals, short run games, quick closure, and games full of pressure that they can make statements about and through. Perceiving gamers want more flowing games, stories that flow into each other, long running campaigns, either no closure or closure that flows into a new story, and games that are about enjoying the flow rather than increasing the pressure.
I think I’m J here, but not very strongly. I like long-running campaigns, but I don’t want to go forever between interesting stuff, either. If we’re having 6 months of downtime, I want the GM to say, “OK, what do you do in the next six months? OK. When you get back together…”
So in gaming, InFj.
What about my characters? They tend to be a lot more about their interactions with the world, in that they expect to have an effect on it; this leads me to suspect that most of them are usually E. I’ve got problems enough trying to deal with my own intuition, so my characters are usually S–I don’t go for “immersion” in the sense most people seem to mean it. The characters are usually F, though, in that they’re more likely to rely on their own sense of right and wrong than on just logic. And I’m going to say they’re usually P, but not strongly.