For me, super powers and SfX only screw things up and make the game boring. You can have very fun five hours of gaming just talking about your angst leaving your (in the game…) girlfriend. I promise.
Excuse me while I shudder. Thanks, but no, I do not wish to play in this game. 5 minutes, sure. But if all you’re gonna do is wank about how much your life sucks, you might as well talk about real life, because at least that way you might be working out actual issues.
Just read this post, I guess, and marvel at the arrogance and condescension that come off it in waves. Read the bit by Ron Edwards, who manages to produce good games despite no apparent ability to distinguish between “what I like” and “what is good”:
I’ve had it with games in which the characters are specially-powered in any way whatsoever.
And yeah, I wrote games about sorcerers, magical elfs, and tall babes with horns on their heads. That’s done with.
No more. People in situations, from now on.
Explain again what it is about having extraordinary powers that makes a person any less of a person, or their situation any less of a situation? Seems to me, from my plebian, low-class, unenlightened position, that having the powers increases the range of people and situations you can talk about–which ought to be only a good thing. But what do I know?